This mod pack supports Sins of a Solar Empire Rebellion v1.82

* Change Log

2014/06/18
- Supports Rebellion v1.82.
- Added NoDLC-StellarPhen: disables Stellar Phenomena planets and stars.
- Updated SimpleResearchNames, Pseudo Entrenchment/Vanilla.
- Others are unchanged.

2013/11/10
- Supports Rebellion v1.80.

2013/06/23
- Supports Rebellion v1.51.
- Added NoDLC-ForbWorlds mod: disables Forbidden Worlds DLC.  Can stack with other mini-mods in the pack.
- Added mission offering and gifting researches to Pseudo Entrenchment/Original Sins mods.
- SimpleResearchNames mod updated to cover all the research branches.  It also now changes the out-of-character AI taunts.

2013/06/07
- Supports Rebellion v1.50.
- Added Pseudo Diplomacy/Entrenchment/Vanilla mods.
- Added SimpleResearchNames mod.  Updated.
- Removed no-starbases mods.

2013/03/25
- Small change for NoTitans et al: removed them from production menus, so that AIs do not get stuck/slow down trying to build them.
- Added NoRaceDialog: Disables faction selection dialog.
- Added UseSegoeFont: Change to Segoe UI font; font size scaled to fit GUI elements.

2013/03/27
- Small fix: UseSegoeFont InfoCard text offset.

2012/09/02
- Updated for Rebellion v1.04

* Only one of the following six mods should be enabled at any one time (Files changed: GameInfo\Player*.entity)

Trivial NoSuperweapons
Trivial NoTitans
Trivial NoTitansSupweapons
Trivial PseudoDiplomacy -- (Also changed: Window\PlayerSetup.window)
Trivial PseudoEntrenchmen -- (Also changed: Window\PlayerSetup.window)
Trivial PseudoOriginalSins -- (Also changed: Window\PlayerSetup.window, Window\PLANETMODULE_PSIORBITALHANGARDEFENSE.entity, Window\FrigatePsiCarrier.entity)

* Any of the following mods can be enabled at the same time.  Since they (except NoDLC-ForbWorlds) changed only a few files, they can probably work well with many other mods out there as well.

Trivial NoDLC-ForbWorlds -- (Files changed: GameInfo\Planet*.entity, DLC-related RESEARCHSUBJECT entities).
Trivial NoDLC-StellarPhen -- (Files changed: GameInfo\Planet*.entity, Star*.entity).
Trivial NoRaceDialog -- (File changed: Window\PlayerSetup.window).
Trivial SimpleResearchNames -- (File changed: String\English.str)
Trivial UseSegoeFont -- (Files changed: Font\*.font files, Window\InfoCard.window).

* Notes

The no-superweapons/no-Titan mods let one plays Rebellion without these units.  Some players think these units are too dominant in the gameplay and prefer to have and option to play without them.

The Pseudo Diplomacy/Entrenchment/OriginalSins attempts to mimic the gameplay of the previous flavours of the game.  There are the original three races.  The number of ship types, structure types, research subjects, and racial relationship bonuses are modified to match the original versions.

The NoDLC-Forbworlds disables DLC contents.

The NoDLC-StellarPhen disables DLC planets and stars.

NoRaceDialog disables the race selection dialog, for convenience reasons.  It makes setting up a big game faster.

SimpleResearchNames gives some research items simpler/more intuitive names, especially for techs that are part of a series. For example, laser techs are changed to Laser I to Laser III, and fleet supply techs to Fleet Logistics I to Fleet Logistics VIII. The original, more flavourful names are moved to the tech descriptions, such that they are still available for reading.  Summary:
- Focus is on techs that are part of a series, and those that are generic to all factions (weapons, hulls, shields, mining, max population, etc.).
- Some other more cryptic ones (eg. "Highly Conductive Rails") are also renamed (eg. to "Gauss Cannon Range").
- Techs that unlocks ability are left alone, because they usually share the same name as the abilities being unlocked.
- Also, now the out-of-character AI taunts are changed.  Eg. "Stop it with the bounty already!" is changed to "Our empire strongly condemns the culprits behind these raider activities."; "Go hit the guy doing this to me will ya?" is changed to "Our planet %s is under attack!"

UseSegoeFont replaces the in-game font with the Segoe UI font, scaled to fit with GUI elements.  There are still a couple of places where the text overuns the field by a small bit, but I think the settings in this mod is a good compromise; Segoe UI @ size 14 IMHO looks significantly better than size 13.  There have been similiar mods by Xiskio and Arkymedes, but Xiskio's mod does not work with Rebellion, while Arkymedes's mod does not try to fit texts to GUI elements.  Credits to them for the great idea!
